Mirage, a warframe that was never the biggest one but yet she is one worthy War machine. There is a good reason for that, she has very good damage output and has very good self-protecting abilities. The only drawback is her area of effect because it can’t compete with the current meta DSP. But she is a very strong Warframe and when you equip her with a perfect Mirage Build, she can take you through high-level missions. She is a deceiver and uses light-based abilities to confuse and trick the enemies. Her passive is Jester’s Proficiency.
- Ultimate ENDGAME Pilfering Swarm 100% Additional Loot by Ravakahr, last updated on Sep 1, 2020. 3 Forma 112 Platinum 176430 Endo - Ultimate ENDGAME Series Welcome and thanks for reading! Remember to Like this guide! Click my profile for more guides! Build information The only Hydroid Pilfering Swarm build you need! Range isn't needed when you cast in a doorway.
- Just some clarifying questions about how the mods affect abilities. Duration mods = Are drain abilities affected by this? So like Banshee's Sound Quake or Ember's World on Fire, if I have a mod like Fleeting Expertise that gives -60% duration, it wouldn't affect these abilities at all? Efficiency mods = Do they affect the efficiency of drain as well?
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With such powerful abilities and a built-in passive affecting Ability Strength, building towards that in her mods is a natural choice for a strong Warframe Protea build. Today pk movies telugu.
Hall of Mirrors – When you activate this ability, it creates several holographic clones of her around. The holographic clones will follow and imitate her actions until the ability lasts. Each clone is immune to damage and draws the attention of the enemies. It also deals with a percentage of Mirage’s current weapon’s damage.
Sleight of Hand – On activating the ability, a light-sensitive jewel is placed at a target location while sets booby-trapping the nearby objects. The jewels will attract the nearby enemies and when the enemies come near it, they will experience an inflicting effect on them depending on the light condition around her. When you place the jewel in light, it also deals with the Blast damage. You can also cast this ability when the Hall of Mirror ability is active. As a result, Mirage’s clones will place smaller jewels next to the main one and these jewels will have diminished effects. This ability also has other trap and all of them have their way to harm enemies.
Eclipse – With this ability, she can adapt herself to the lighting conditions around her until the ability lasts. When she is standing in the light, she deals with the bonus and while standing in the darkness she gains the damage reduction.
![Warframe mod drop list Warframe mod drop list](https://vignette.wikia.nocookie.net/warframe/images/c/c0/AugurSecretsMod.png/revision/latest?cb=20171030145648)
Prism – Mirage projects an energy prism that shoots lasers in all directions. Each laser radiation deals with increased damage potential if the warframe is standing in the light. While the ability is active, it drains the energy until the duration expires. Once she gains enough energy you can recast the ability again. If you recast it, then the prism will blind the enemies around it for some time.
The strength ability mods affect the damage percentage of Mirage’s weapon, explosion, reduction damage of Eclipse and Prism. The Range ability mods will affect the trap radius, jewel char, explosion, and blind radius too. Similarly, the duration ability mods affect the duration of Sleight of Hand, Prism duration, energy cost. Keeping all this into consideration we have handpicked the best Mirage Build.
Mirage Build General Power Stat Table
Ability Strength Mods Warframe
HALL OF MIRRORS | |
HEALTH | 592.00 |
592.00 | |
SHIELD RECHARGE | 44.60/s |
225.00 | |
ARMOR | 65.00 |
1.30 | |
POWER STRENGTH | 145.00% |
254.00% | |
POWER EFFICIENCY | 130.00% |
64.00% | |
ENERGY REGENERATION | 0.60 |
- |
Special Abilities Stat Table
HALL OF MIRROR | |
---|---|
| |
31.25 | |
POWER DURATION | 12.75 |
TOTAL DAMAGE | 10.70% |
+5.00% | |
MAX DAMAGE BONUS | - |
SLEIGHT OF HAND | |
ENERGY COST | 35.00 |
6.40m | |
POWER DURATION | 11.47s |
99.50 | |
ENERGY ORBS PICKUPS | 107.00 |
99.50 | |
RADIUS OF PICKUPS | 2.90m |
200.00 | |
STATUS CHANCE | 100.00% |
200.00 | |
BLIND DURATION | 10.00s |
100.00% | |
31.25 | |
POWER DURATION | 12.75s |
+228.85% | |
DAMAGE RESISTANCE | +53.50% |
PRISM | |
ENERGY COST | 35.00 |
4.92/s | |
MIRAGE IN SHADOWS | 171.20 |
318.40 | |
RADIUS | 21.75m |
30.48s | |
LASERS | 21 |
17.78s | |
BLIND RANGE | 11.60m |
Hall of Mirror ability may not impress you at first try, but it gets you more DPS for each clone of mirror. More specifically when you use it with Hall of Malevolence mod, you will be able to store and increase your damage output by +50%. This Mirage Build is quite straight forward and easy to use. Once you press 1, then you can use any weapon you like and kill everything in sight. The strength ability will increase your clone damage and the long duration will help you with energy pool. Energy Siphon is not needed necessarily but, it is a very important mod that helps you to deal with the energy pool and to recast the ability. If you don’t worry about the energy reduction then you might switch it with Corrosive Projection. Instead of Constitution, use Augur Message, as this will give you extra shield regeneration and helps you to survive even in high-level missions. Vitality and Redirection are suggested to deal with low energy pool and low shields.
This Mirage Build is created around your ultimate ability Prism which deals with very good damage output. Before starting with the advantages, we tell you about the weakness of this Mirage build. We don’t use Fleeting Expertise in this build, and it will lead you to deal with energy problems at some point. Hence it is always better to use a combination of Energizing Dash and Squad Energy Restores.
It is important to have a good combination of all the four main stats; you need to go with a balanced Mirage Build to have better and efficient gameplay. Redirection and Vitality are again useful, but if you wish you can replace it with mods like Energy Conversion, Fleeting Expertise, or Blind Rage. Try to experiment more, and you will find the perfect Mirage Build that suits your gameplay.
Mirage is one such good and fun Warframe to play with. It has a unique skill set and a good amount of damage output. She can’t compete with Mesa or with other DPS Warframes, and this is the only flaw you could find with her. Instead, if you are trying to have a good Warframe that help out go through the Star chart then you can go ahead with Mirage. Try the Mirage Build we suggested and share your ideas too.
< Ember
Passive
Abilities
150x150px | Energy Key | Fireball Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effects on this ability.
- Has no negative effects on this ability.
- Maximized Ability Efficiency reduces cost to 6.25 energy.
- Has no negative effects on this ability.
- Maximized Ability Range has no positive effects on this ability.
- Reduces initial damage to 160 and area damage to 60.
- Maximized Ability Strength increases initial damage to 1648 and area damage to 618.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases initial damage to 1348 and area damage to 505.5. - Increases cost to 38.75 energy.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces initial damage to Template:Maximization/advancedcalc and area damage to Template:Maximization/advancedcalc.
- Maximized Ability Strength increases initial damage to Template:Maximization/advancedcalc and area damage to Template:Maximization/advancedcalc.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases initial damage to Template:Maximization/advancedcalc and area damage to Template:Maximization/advancedcalc.
- Without
150x150px | Energy Key | Accelerant Stun nearby enemies with strong accelerant. Increases all fire damage dealt. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 91.8 seconds.
- Reduces range to 6.8 meters.
- Maximized Ability Efficiency reduces cost to 12.5 energy.
- Reduces duration to 12 seconds.
- Maximized Ability Range increases range to 56 meters.
- Reduces damage multiplier to 100%.
- Maximized Ability Strength increases damage multiplier to 1030%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage multiplier to 842.5%. - Increases cost to 77.5 energy.
- Reduces duration to 21.75 seconds.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces damage multiplier to Template:Maximization/advancedcalc%.
- Maximized Ability Strength increases damage multiplier to Template:Maximization/advancedcalc%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage multiplier to Template:Maximization/advancedcalc%.
- Without
150x150px | 50x50px Energy Key | Fire Blast Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 61.2 seconds.
- Has no negative effects on this ability.
- Maximized Ability Efficiency reduces cost to 18.75 energy.
- Reduces duration to 8 seconds.
- Maximized Ability Range has no positive effects on this ability.
- Reduces wave damage to 80 and ring damage to 90.
- Maximized Ability Strength increases wave damage to 824 and ring damage to 927.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases wave damage to 674 and ring damage to 758.25. - Increases cost to 116.25 energy.
- Reduces duration to 14.5 seconds.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces wave damage to Template:Maximization/advancedcalc and ring damage to Template:Maximization/advancedcalc.
- Maximized Ability Strength increases wave damage to Template:Maximization/advancedcalc and ring damage to Template:Maximization/advancedcalc.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases wave damage to Template:Maximization/advancedcalc and ring damage to Template:Maximization/advancedcalc.
- Without
Warframe Power Strength Mods
150x150px | Energy Key | World on Fire Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces channeling cost to 0.98 energy per second.
- Reduces range to 5.1 meters.
- Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.75 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 42 meters.
- Reduces damage to 160 per explosion and status chance to 14%.
- Maximized Ability Strength increases damage to 1648 per explosion and status chance to Template:HardCap%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 1348 per explosion. Status chance is not affected. - Increases activation cost to 77.5 energy and channeling cost to 6.41 energy per second.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces damage to Template:Maximization/advancedcalc per explosion and status chance to Template:Maximization/advancedcalc%.
- Maximized Ability Strength increases damage to Template:Maximization/advancedcalc per explosion and status chance to Template:HardCap%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to Template:Maximization/advancedcalc per explosion. Status chance is not affected.
- Without
- Maximized Ability Duration reduces channeling cost to 1.96 energy per second.
- Reduces range to 2.55 meters.
- Maximized Ability Efficiency reduces channeling cost to 1.5 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 21 meters.
- Reduces damage to 320 per explosion.
- Maximized Ability Strength increases damage to 3296 per explosion.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 2696 per explosion. - Increases channeling cost to 12.83 energy per second.
- Without
- Maximized Ability Duration reduces channeling cost to 1.96 energy per second.
- Reduces range to 2.55 meters.
- Maximized Ability Efficiency reduces channeling cost to 1.5 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 21 meters.
- Reduces damage to Template:Maximization/advancedcalc per explosion and status chance to Template:Maximization/advancedcalc%.
- Maximized Ability Strength increases damage to Template:Maximization/advancedcalc per explosion and status chance to Template:HardCap%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to Template:Maximization/advancedcalc per explosion. Status chance is not affected. - Increases channeling cost to 12.83 energy per second.
- Without
Warframe Negative Ability Strength Mods
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